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Rigify Animbox - Animation Addon for Blender

291 ratings
I want this!

Rigify Animbox - Animation Addon for Blender

$0+
Valangdance
291 ratings

Blender 3.1 +



Current: 0.4.2 (c)

new:

Add Parent Empty to Selected Bone/s with 'Child Of' Constraint - at 3D Cursor





"Pose Keyframe" (for any rig ):

if you have already created a great Animation Pose and realized that "Auto Keyframe" is off,

but don't want to insert unnecessary Keyframes - just hit "Pose Keyframe" button ( "Select / Key / Reset" Panel)

"Pose Keyframe" will insert and mirror keyframe(s) only if Bone(Control) Location, Rotation, or Scale value differs from the "Rest Pose"

There is no need for selection ( Selection will be ignored )


Rigify Human - Walk / Run Cycle - Unlimited Rig Size


Set of tools for Progressive Walk-Run Setup - Direct / On Curve (Rigify Human)


'Stairs Walk' Animation Tools for Human Meta-Rig


Eye Control Setup


Rigify ZOO - Quadruped Walk | Run Cycle ( Animals )


Rigify Human Automatic Walk / Run Cycle

- supports Multi-component Characters with any number of Arms and Legs.


Rigify Samples : Human / Zoo Metarigs


Mirror Tools :

If Nothing is Selected  - Mirror all Bones that are NOT in the Rest Pose -

If Selected (Just One Side): Mirror Only Selected.

Smart Mirror Selected


'3 Pose' Cycle :

Place Timeline Cursor on the first frame !

If Nothing is Selected  - Select all bones that are NOT in the Rest Pose -

and create '3-Pose' Cycle according to the Timeline Length.

If Selected  - '3-Pose' Cycle - Only for Selected.


Infinite Cycle ( like Pre / Post Infinity ) - CYCLES Modifier TO SELECTED  -

( LOCATION / ROTATION / SCALE )

Alt + Click to Remove.


Tools for Selecting, Keying, Resetting  (supports Multi-component Rigify Characters)


"Add Parent Empty to Related " ("Select / Key / Reset" subpanel)

which could be used for comfortable locomotion of selected Bone Controls (only Rigify).


"Add Parent Empty to Selected " ("Select / Key / Reset" subpanel)

which could be used for comfortable locomotion of selected Bone Controls (any Rig),

preferably 'IK' and 'Torso' ( or something like that ).



Rigify IK - FK Switch for Arms - supports Multi-component Characters.



Rigify   Jump / Turns Setup


Motion Path (Objects and Bones) :

- Before Current Frame (before current Playhead Position) -

- Preview Range  -

Alt + Click to Clear.


Object / Multiple Objects to Bone. ( "Selected by Name" - only for Rigify )

Bake Animation from Parent/Constraint ( Object )

Offset Keyframes  ( Object )



Human Rig


It is recommended to enable tooltips


$
I want this!
Size
234 KB

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