Blender 3.1 +
Current ver. 0.4.1
Rigify ZOO - Quadruped Walk | Run Cycle
Rigify Automatic Walk / Run Cycle
- supports Multi-component Characters with any number of Arms and Legs.
Rigify Samples : Human / Zoo Metarigs
Mirror Tools :
If Nothing is Selected - Mirror all Bones that are NOT in the Rest Pose -
If Selected (Just One Side): Mirror Only Selected.
If Nothing is Selected - Select all bones that are NOT in the Rest Pose -
and create '3-Pose' Cycle according to the Timeline Length.
If Selected - '3-Pose' Cycle - Only for Selected.
Infinite Cycle ( like Pre / Post Infinity ) - CYCLES Modifier TO SELECTED -
( LOCATION / ROTATION / SCALE )
Alt + Click to Remove.
Tools for Selecting, Keying, Resetting (supports Multi-component Rigify Characters)
"Add Parent Empty to Related " ("Select / Key / Reset" subpanel)
which could be used for comfortable locomotion of selected Bone Controls (only Rigify).
"Add Parent Empty to Selected " ("Select / Key / Reset" subpanel)
which could be used for comfortable locomotion of selected Bone Controls (any Rig),
preferably 'IK' and 'Torso' ( or something like that ).
Rigify IK - FK Switch for Arms - supports Multi-component Characters.
Motion Path (Objects and Bones) :
- Before Current Frame (before current Playhead Position) -
- Preview Range -
Alt + Click to Clear.
Object / Multiple Objects to Bone. ( "Selected by Name" - only for Rigify )
Bake Animation from Parent/Constraint ( Object )
Offset Keyframes ( Object )